allow_swapping |
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When moving an object from one full group to another, the object you drop on will be moved to the original group. |
alternate_direction |
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Objects added to a group will be aligned up or right, different from the preceding object in the group. Used, for example, in trick-taking games to make counting easier. |
cards_per_deck |
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Sets the size of decks made by the layout zone when it combines newly added cards. |
combine_into_decks |
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Whether cards added to the zone should be combined into decks. You may specify the number of cards per deck. |
direction |
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The directions the groups in the zone expand into. This will determine the origin corner. |
horizontal_group_padding |
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How much horizontal space is inserted between groups. |
horizontal_spread |
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How far each object in a group is moved horizontally from the previous object. |
instant_refill |
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When enabled, if ever a group is picked up or removed the rest of the layout will trigger to fill in the gap |
manual_only |
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The zone will not automatically lay out objects: it must be triggered manually. |
max_objects_per_group |
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Each group in the zone may not contain more than this number of objects. |
max_objects_per_new_group |
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When new objects are added to a zone, they will be gathered into groups of this many objects. |
meld_direction |
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The direction the objects within a group will expand into. |
meld_reverse_sort |
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When enabled the sort order inside a group is reversed |
meld_sort |
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How groups are sorted internally. |
meld_sort_existing |
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When enabled all groups will be sorted when laid out, rather than only newly added groups. |
new_object_facing |
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Determines whether newly added objects are turned face-up or face-down. |
randomize |
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Objects will be randomized whenever they are laid out |
split_added_decks |
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Decks added to the zone will be split into their individual cards. |
sticky_cards |
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When picked up, cards above the grabbed card will also be lifted. |
trigger_for_face_down |
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Face-Down objects dropped on zone will be laid out. |
trigger_for_face_up |
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Face-Up objects dropped on zone will be laid out. |
trigger_for_non_cards |
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Non-card objects dropped on zone will be laid out |
vertical_group_padding |
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How much vertical space is inserted between groups. |
vertical_spread |
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How far each object in a group is moved vertically from the previous object. |