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Built-in

This page has information on each type of non-custom object, including the internal names used in the object's save data, which can be used in the json.Name, data.Name, and type fields of spawnObjectJSON(), spawnObjectData(), and spawnObject() respectively.

For Custom Objects, see Custom Game Objects.

Object Types

Each item listed below is treated as a unique object type. (ie. A red checker tinted black will not stack on top of a regular black checker.)

Blocks

Name Type Description Notes
BlockRectangle Block A blue rectangular prism.
BlockSquare Block A red cube.
BlockTriangle Block A green triangular prism.

Boards

All boards spawn locked by default.

Name Type Description Notes
backgammon_board Board The fold-open board of Backgammon. Includes snap-points along each triangle, totalling 120.
CardBot_Board Board The main board and 4 player boards of CardBots, Build & Destroy. Includes snap-points on each card and deck location, totally 79.
Checker_Board Board The 8x8 board of Checkers. Includes snap-points on each grid square, totalling 64.
Chess_Board Board The 8x8 board of Chess. Includes snap-points on each grid square, totalling 64.
Chinese_Checkers_Board Board The 6-pointed board of Sternhalma, or Chinese Checkers. Includes snap-points on each indent, totalling 121.
Go_Board Board The 9-starred board of Go. Includes snap-points on each line intersection, totalling 361.
Pachisi_board Board A 6-player Pachisi board. Includes snap-points on each indent, totall 133.
reversi_board Board The 8x8 board of Reversi. Includes snap-points on each grid square, totalling 64.

Cards

Name Type Description Notes
Card Card A blank card, standard playing card, or Cardbots card.
Deck Deck A deck of the 52 standard playing cards. Shuffles immediately when spawned.
Deck_CardBot_Head Deck A deck of the 10 head cards for CardBots, Build & Destroy. Shuffles immediately when spawned.
Deck_CardBot_Main Deck A deck of the 152 main cards for CardBots, Build & Destroy. Shuffles immediately when spawned.

Checkers

Name Type Description Notes
Checker_black Checker A black checker with a crown emblem on the top side.
Checker_red Checker A red checker with a crown emblem on the top side.
Checker_white Checker A white checker with a crown emblem on the top side.
Chinese_Checkers_Piece Checker A marble for use in Sternhalma, or Chinese Checkers.

Chess Pieces

Name Type Description Notes
Chess_Bishop Chess A chrome Chess bishop. Faces visually to the left.
Chess_King Chess A chrome Chess king.
Chess_Knight Chess A chrome Chess knight. Faces visually backward (a common chess practice).
Chess_Pawn Chess A chrome Chess pawn.
Chess_Queen Chess A chrome Chess queen.
Chess_Rook Chess A chrome Chess rook.

Chips

Name Type Description Notes
Chip_10 Chip A blue casino chip worth $10 Faces visually to the left.
Chip_50 Chip A green casino chip worth $50 Faces visually to the left.
Chip_100 Chip A red casino chip worth $100 Faces visually to the left.
Chip_500 Chip A silver casino chip worth $500 Faces visually to the left.
Chip_1000 Chip A gold casino chip worth $1000 Faces visually to the left.

Dice

Name Type Description Notes
Die_4 Dice A 4-sided die.
Die_6 Dice A 6-sided die with dots.
Die_6_Rounded Dice A 6-sided die with dots and rounded corners.
Die_8 Dice An 8-sided die.
Die_10 Dice A 10-sided die.
Die_12 Dice A 12-sided die.
Die_20 Dice A 20-sided die.
Die_Piecepack Dice A wooden 6-sided die.

Dominos

Name Type Description Notes
Domino Domino A blank domino.
Mahjong_Coin Domino A coin used in Mahjong.
Mahjong_Stick Domino A stick used in Mahjong.
Mahjong_Tile Domino A tile used in Mahjong.

Figurines

Name Type Description Notes
Figurine_Card_Bot Figurine A rectangle-based figurine of a CardBot from CardBots, Build & Destroy. Faces visually to the side.
Figurine_Kimi_Kat Figurine A rectangle-based figurine of two sitting cats.
Figurine_Knil Figurine A baseless figurine of a sword-wielding knight in full-plate armor.
Figurine_Mara Figurine A baseless figurine of a bearded man in slacks.
Figurine_Sir_Loin Figurine A rectangle-based figurine of a sword-wielding warrior with a shield on his back. Faces visually backwards.
Figurine_Zeke Figurine A baseless figurine of a cloaked character wielding a sword.
Figurine_Zomblor Figurine A baseless figurine of a zombified riot-officer with knives for hands, wearing a skirt.
Metal Ball Figurine A metallic marble. This object's internal name includes a space character and not an underline.
PlayerPawn Figurine A small game piece representing a player.

Go Pieces

Name Type Description Notes
go_game_piece_black GoPiece A black Go stone. Spawned from a black Go bowl.
go_game_piece_white GoPiece A white Go stone. Spawned from a white Go bowl.
go_game_bowl_black GoPiece A bowl that any number of Black Go Stones can be taken from and dropped back into.
go_game_bowl_white GoPiece A bowl that any number of White Go Stones can be taken from and dropped back into.

Graphics

Name Description Notes
3DText The text that the Text Tool spawns.

Piecepack

Name Type Description Notes
PiecePack_Arms Piecepack A wooden coin with a blue fleur-de-lis on the underside.
PiecePack_Crowns Piecepack A wooden coin with a green crown on the underside.
PiecePack_Moons Piecepack A wooden coin with a black moon on the underside.
PiecePack_Suns Piecepack A wooden coin with a red sun on the underside.

RPG Figurines

Name Type Description Notes
rpg_BARGHEST rpgFigurine An animated figurine of a mythical barghest.
rpg_BASILISK rpgFigurine An animated figurine of a mythical basilisk (a.k.a. cockatrice).
rpg_BEAR rpgFigurine An animated figurine of a bear.
rpg_BLACK_DRAGON rpgFigurine An animated figurine of an eastern dragon.
rpg_CENTAUR rpgFigurine An animated figurine of an armoured centaur.
rpg_CERBERUS rpgFigurine An animated figurine of an infernal 3-headed dog.
rpg_CHIMERA rpgFigurine An animated figurine of a mythical chimera.
rpg_CRASC rpgFigurine An animated figurine of a one-eyed manta-like creature.
rpg_CYCLOP rpgFigurine An animated figurine of a club-wielding cyclops.
rpg_DARKNESS_WARLORD rpgFigurine An animated figurine of an armoured, morningstar-wielding orc.
rpg_DRAGONIDE rpgFigurine An animated figurine of an armored humanoid lizard.
rpg_EVIL_WATCHER rpgFigurine An animated figurine of a cycloptic scaled head with eye-stalks and bat-wings.
rpg_GHOUL rpgFigurine An animated figurine of an undead humanoid
rpg_GIANT_VIPER rpgFigurine An animated figurine of a large snake.
rpg_GOBLIN rpgFigurine An animated figurine of a lightly-armored goblin with two knives.
rpg_GOLEM rpgFigurine An animated figurine of a large earthen golem.
rpg_GRIFFON rpgFigurine An animated figurine of a mythical griffon.
rpg_HYDRA rpgFigurine An animated figurine of a large 3-headed lizard.
rpg_KNIGHT rpgFigurine An animated figurine of a knight in full-plate armor wielding a sword and shield.
rpg_KOBOLD rpgFigurine An animated figurine of a small helmeted humanoid.
rpg_LIZARD_WARRIOR rpgFigurine An animated figurine of a sword-wielding lizard-like humanoid
rpg_MAGE rpgFigurine An animated figurine of a staff-wielding mage.
rpg_MANTICORA rpgFigurine An animated figurine of a mythical manticore. This type is spelled with an A.
rpg_MUMMY rpgFigurine An animated figurine of a living mummy.
rpg_OGRE rpgFigurine An animated figurine of a large boiled humanoid.
rpg_ORC rpgFigurine An animated figurine of an axe-wielding orc.
rpg_RANGER rpgFigurine An animated figurine of a bow-wielding ranger.
rpg_RAT rpgFigurine An animated figurine of a giant rat.
rpg_SKELETON_KNIGHT rpgFigurine An animated figurine of an armored living skeleton.
rpg_TEMPLATE rpgFigurine The base of an RPG figurine. It has the same animatable triggers as any other RPG Figurine, but no associated animations.
rpg_THIEF rpgFigurine An animated figurine of a cowled knife-wielding thief.
rpg_TREE_ENT rpgFigurine An animated figurine of a large tree creature.
rpg_TROLL rpgFigurine An animated figurine of a large green humanoid.
rpg_VAMPIRE rpgFigurine An animated figurine of a large wingless bat.
rpg_WARRIOR rpgFigurine An animated figurine of a stout, bearded, axe-wielding warrior in scale mail.
rpg_WEREWOLF rpgFigurine An animated figurine of a mythical werewolf.
rpg_WYVERN rpgFigurine An animated figurine of a mythical wyvern.

Tileset Pieces

Name Type Description Notes
Tileset_Barrel Tileset A small barrel for use in RPG Tilesets.
Tileset_Chair Tileset A small chair for use in RPG Tilesets.
Tileset_Chest Tileset A small chest for use in RPG Tilesets.
Tileset_Corner Tileset A floor tile with two walls for use in RPG Tilesets.
Tileset_Floor Tileset A floor tile for use in RPG Tilesets.
Tileset_Rock Tileset A small rock for use in RPG Tilesets.
Tileset_Table Tileset A small table for use in RPG Tilesets.
Tileset_Tree Tileset A small tree for use in RPG Tilesets.
Tileset_Wall Tileset A floor tile with a wall for use in RPG Tilesets.

Other

Name Type Description Notes
backgammon_piece_brown Backgammon Piece A brown Backgammon piece.
backgammon_piece_white Backgammon Piece A white Backgammon piece.
Bag Bag A pouch that objects can be stored in and taken from.
Bowl Generic A wooden bowl that objects can be dropped in. The bowl does not have an inventory, objects merely rest within it visually.
Calculator Calculator An interactive calculator. Faces visually backwards.
Counter Counter An interactive digital counter.
Digital_Clock Clock An interactive digital clock.
Infinite_Bag A pouch that any number of copies of a single object can be taken from and dropped back into. An object must be put into the bag to become the source object.
Notecard Notecard An editable notecard.
Quarter Coin An american quarter minted in 1942. Spawns tails-up, facing to the right.
reversi_chip Generic A dual-colored Reversi chip. Spawns white-side up.
Tablet Tablet A tablet that displays a webpage.

Zones

Name Type Description
FogOfWar Fog A Fog of War Zone.
FogOfWarTrigger FogOfWar A Hidden Zone.
HandTrigger Hand A Hand Zone.
LayoutZone Layout A Layout Zone.
RandomizeTrigger Randomize A Randomize Zone.
ScriptingTrigger Scripting A Scripting Zone.

Spawnable Names

When using spawnObject(), the type parameter can be any of the above object types, or any of the below names, which spawns an object of a certain type, and with certain properties different from default.

Alternate Name Object Differences
Arms Dice Die_Piecepack MaterialIndex of 0.
Backgammon Board backgammon_board Snaps to table level immediately upon spawn.
Barrel Tileset_Barrel (none)
Bear rpg_BEAR (none)
Bishop Cast Iron Chess_Bishop MaterialIndex of 1.
Bishop Chrome Chess_Bishop MaterialIndex of 0.
Bishop Dark Wood Chess_Bishop MaterialIndex of 3.
Bishop Light Wood Chess_Bishop MaterialIndex of 2.
Black Ball Chinese_Checkers_Piece MaterialIndex of 6.
Black Checker Checker_black (none)
Black Pawn PlayerPawn MaterialIndex of 8.
Blue 10 Chip_10 (none)
Blue Ball Chinese_Checkers_Piece MaterialIndex of 4.
Blue Pawn PlayerPawn MaterialIndex of 5.
Blue Rectangle BlockRectangle (none)
Brown Backgammon backgammon_piece_brown (none)
CardBot Figurine_Card_Bot (none)
CardBots Head Deck Deck_CardBot_Head (none)
CardBots Main Deck Deck_CardBot_Main (none)
Chair Tileset_Chair (none)
Checkers Board Checker_Board Snaps to table level immediately upon spawn.
Chess Board Chess_Board Snaps to table level immediately upon spawn.
Chest Tileset_Chest (none)
Chimera rpg_CHIMERA (none)
Chinese Checkers Board Chinese_Checkers_Board Snaps to table level immediately upon spawn.
Corner Tileset_Corner (none)
Crowns Dice Die_Piecepack MaterialIndex of 1.
Custom Board Custom_Board Snaps to table level immediately upon spawn.
Custom Deck DeckCustom (none)
Custom Figurine Figurine_Custom (none)
Custom Model Custom_Model (none)
Cyclops rpg_CYCLOP (none)
D10 Die_10 MaterialIndex of 0.
D10 Chrome Die_10 MaterialIndex of 1, AltSound of true.
D12 Die_12 MaterialIndex of 0.
D12 Chrome Die_12 MaterialIndex of 1, AltSound of true.
D20 Die_20 MaterialIndex of 0.
D20 Chrome Die_20 MaterialIndex of 1, AltSound of true.
D4 Die_4 MaterialIndex of 0.
D4 Chrome Die_4 MaterialIndex of 1, AltSound of true.
D6 Die_6 MaterialIndex of 0.
D6 Black Die_6_Rounded MaterialIndex of 0.
D6 Blue Die_6_Rounded MaterialIndex of 3.
D6 Chrome Die_6 MaterialIndex of 1, AltSound of true.
D6 Green Die_6_Rounded MaterialIndex of 2.
D6 Red Die_6_Rounded MaterialIndex of 1.
D8 Die_8 MaterialIndex of 0.
D8 Chrome Die_8 MaterialIndex of 1, AltSound of true.
Digital Clock Digital_Clock (none)
Dragonide rpg_DRAGONIDE (none)
Evil Watcher rpg_EVIL_WATCHER (none)
Floor Tileset_Floor (none)
Ghoul rpg_GHOUL (none)
Giant Rat rpg_RAT (none)
Giant Viper rpg_GIANT_VIPER (none)
Go Board Go_Board Snaps to table level immediately upon spawn.
GO Bowl Black go_game_bowl_black (none)
GO Bowl White go_game_bowl_white (none)
GO Piece Black go_game_piece_black (none)
GO Piece White go_game_piece_white (none)
Goblin rpg_GOBLIN (none)
Gold 1000 Chip_1000 (none)
Golem rpg_GOLEM (none)
Green 50 Chip_50 (none)
Green Ball Chinese_Checkers_Piece MaterialIndex of 3.
Green Pawn PlayerPawn MaterialIndex of 4.
Green Triangle BlockTriangle (none)
Griffon rpg_GRIFFON (none)
Hydra rpg_HYDRA (none)
Joker Card CardID of 52.
Kimi Kat Figurine_Kimi_Kat (none)
King Cast Iron Chess_King MaterialIndex of 1.
King Chrome Chess_King MaterialIndex of 0.
King Dark Wood Chess_King MaterialIndex of 3.
King Light Wood Chess_King MaterialIndex of 2.
Knight Cast Iron Chess_Knight MaterialIndex of 1.
Knight Chrome Chess_Knight MaterialIndex of 0.
Knight Dark Wood Chess_Knight MaterialIndex of 3.
Knight Light Wood Chess_Knight MaterialIndex of 2.
Knight of Knil Figurine_Knil (none)
Kobold rpg_KOBOLD (none)
Lizard Warrior rpg_LIZARD_WARRIOR (none)
Loot Bag Bag (none)
Manticora rpg_MANTICORA (none)
Mara Figurine_Mara (none)
Moons Dice Die_Piecepack MaterialIndex of 2.
Mummy rpg_MUMMY (none)
Ogre rpg_OGRE (none)
Orange Pawn PlayerPawn MaterialIndex of 2.
Orc rpg_ORC (none)
Pachisi Board Pachisi_board Snaps to table level immediately upon spawn.
Pawn Cast Iron Chess_Pawn MaterialIndex of 1.
Pawn Chrome Chess_Pawn MaterialIndex of 0.
Pawn Dark Wood Chess_Pawn MaterialIndex of 3.
Pawn Light Wood Chess_Pawn MaterialIndex of 2.
Pink Ball Chinese_Checkers_Piece MaterialIndex of 5.
Pink Pawn PlayerPawn MaterialIndex of 7.
Purple Pawn PlayerPawn MaterialIndex of 6.
Quarter Quarter (none)
Queen Cast Iron Chess_Queen MaterialIndex of 1.
Queen Chrome Chess_Queen MaterialIndex of 0.
Queen Dark Wood Chess_Queen MaterialIndex of 3.
Queen Light Wood Chess_Queen MaterialIndex of 2.
Random Card Card Random CardID between 0 and 51 (inclusive).
Random Domino Domino Random MeshIndex between 0 and 27 (inclusive).
Random Mahjong Mahjong_Tile Random MeshIndex between 0 and 35 (inclusive).
Red 100 Chip_100 (none)
Red Ball Chinese_Checkers_Piece MaterialIndex of 1.
Red Checker Checker_red (none)
Red Pawn PlayerPawn MaterialIndex of 1.
Red Square BlockSquare (none)
Reversi Board reversi_board Snaps to table level immediately upon spawn.
Reversi Chip reversi_chip (none)
Rock Tileset_Rock (none)
Rook Cast Iron Chess_Rook MaterialIndex of 1.
Rook Chrome Chess_Rook MaterialIndex of 0.
Rook Dark Wood Chess_Rook MaterialIndex of 3.
Rook Light Wood Chess_Rook MaterialIndex of 2.
Silver 500 Chip_500 (none)
Sir Loin Figurine_Sir_Loin (none)
Skeleton Knight rpg_SKELETON_KNIGHT (none)
Standard Deck Deck (none)
Suns Dice Die_Piecepack MaterialIndex of 3.
Table Tileset_Table (none)
Tree Tileset_Tree (none)
Tree Ent rpg_TREE_ENT (none)
Troll rpg_TROLL (none)
Vampire rpg_VAMPIRE (none)
Wall Tileset_Wall (none)
Werewolf rpg_WEREWOLF (none)
White Backgammon backgammon_piece_white (none)
White Ball Chinese_Checkers_Piece MaterialIndex of 0.
White Checker Checker_white (none)
White Pawn PlayerPawn MaterialIndex of 0.
Wolf rpg_WOLF (none)
Wyvern rpg_WYVERN (none)
Yellow Ball Chinese_Checkers_Piece MaterialIndex of 2.
Yellow Pawn PlayerPawn MaterialIndex of 3.
Zeke Kodoku Figurine_Zeke (none)
Zomblor Figurine_Zomblor (none)