Built-in
This page has information on each type of non-custom object, including the internal names used in the object's save data, which can be used in the json.Name
, data.Name
, and type
fields of spawnObjectJSON()
, spawnObjectData()
, and spawnObject()
respectively.
For Custom Objects, see Custom Game Objects.
Object Types¶
Each item listed below is treated as a unique object type. (ie. A red checker tinted black will not stack on top of a regular black checker.)
Blocks¶
Name | Type | Description | Notes |
---|---|---|---|
BlockRectangle | Block |
A blue rectangular prism. | |
BlockSquare | Block |
A red cube. | |
BlockTriangle | Block |
A green triangular prism. |
Boards¶
All boards spawn locked by default.
Name | Type | Description | Notes |
---|---|---|---|
backgammon_board | Board |
The fold-open board of Backgammon. | Includes snap-points along each triangle, totalling 120. |
CardBot_Board | Board |
The main board and 4 player boards of CardBots, Build & Destroy. | Includes snap-points on each card and deck location, totally 79. |
Checker_Board | Board |
The 8x8 board of Checkers. | Includes snap-points on each grid square, totalling 64. |
Chess_Board | Board |
The 8x8 board of Chess. | Includes snap-points on each grid square, totalling 64. |
Chinese_Checkers_Board | Board |
The 6-pointed board of Sternhalma, or Chinese Checkers. | Includes snap-points on each indent, totalling 121. |
Go_Board | Board |
The 9-starred board of Go. | Includes snap-points on each line intersection, totalling 361. |
Pachisi_board | Board |
A 6-player Pachisi board. | Includes snap-points on each indent, totall 133. |
reversi_board | Board |
The 8x8 board of Reversi. | Includes snap-points on each grid square, totalling 64. |
Cards¶
Name | Type | Description | Notes |
---|---|---|---|
Card | Card |
A blank card, standard playing card, or Cardbots card. | |
Deck | Deck |
A deck of the 52 standard playing cards. | Shuffles immediately when spawned. |
Deck_CardBot_Head | Deck |
A deck of the 10 head cards for CardBots, Build & Destroy. | Shuffles immediately when spawned. |
Deck_CardBot_Main | Deck |
A deck of the 152 main cards for CardBots, Build & Destroy. | Shuffles immediately when spawned. |
Checkers¶
Name | Type | Description | Notes |
---|---|---|---|
Checker_black | Checker |
A black checker with a crown emblem on the top side. | |
Checker_red | Checker |
A red checker with a crown emblem on the top side. | |
Checker_white | Checker |
A white checker with a crown emblem on the top side. | |
Chinese_Checkers_Piece | Checker |
A marble for use in Sternhalma, or Chinese Checkers. |
Chess Pieces¶
Name | Type | Description | Notes |
---|---|---|---|
Chess_Bishop | Chess |
A chrome Chess bishop. | Faces visually to the left. |
Chess_King | Chess |
A chrome Chess king. | |
Chess_Knight | Chess |
A chrome Chess knight. | Faces visually backward (a common chess practice). |
Chess_Pawn | Chess |
A chrome Chess pawn. | |
Chess_Queen | Chess |
A chrome Chess queen. | |
Chess_Rook | Chess |
A chrome Chess rook. |
Chips¶
Name | Type | Description | Notes |
---|---|---|---|
Chip_10 | Chip |
A blue casino chip worth $10 | Faces visually to the left. |
Chip_50 | Chip |
A green casino chip worth $50 | Faces visually to the left. |
Chip_100 | Chip |
A red casino chip worth $100 | Faces visually to the left. |
Chip_500 | Chip |
A silver casino chip worth $500 | Faces visually to the left. |
Chip_1000 | Chip |
A gold casino chip worth $1000 | Faces visually to the left. |
Dice¶
Name | Type | Description | Notes |
---|---|---|---|
Die_4 | Dice |
A 4-sided die. | |
Die_6 | Dice |
A 6-sided die with dots. | |
Die_6_Rounded | Dice |
A 6-sided die with dots and rounded corners. | |
Die_8 | Dice |
An 8-sided die. | |
Die_10 | Dice |
A 10-sided die. | |
Die_12 | Dice |
A 12-sided die. | |
Die_20 | Dice |
A 20-sided die. | |
Die_Piecepack | Dice |
A wooden 6-sided die. |
Dominos¶
Name | Type | Description | Notes |
---|---|---|---|
Domino | Domino |
A blank domino. | |
Mahjong_Coin | Domino |
A coin used in Mahjong. | |
Mahjong_Stick | Domino |
A stick used in Mahjong. | |
Mahjong_Tile | Domino |
A tile used in Mahjong. |
Figurines¶
Name | Type | Description | Notes |
---|---|---|---|
Figurine_Card_Bot | Figurine |
A rectangle-based figurine of a CardBot from CardBots, Build & Destroy. | Faces visually to the side. |
Figurine_Kimi_Kat | Figurine |
A rectangle-based figurine of two sitting cats. | |
Figurine_Knil | Figurine |
A baseless figurine of a sword-wielding knight in full-plate armor. | |
Figurine_Mara | Figurine |
A baseless figurine of a bearded man in slacks. | |
Figurine_Sir_Loin | Figurine |
A rectangle-based figurine of a sword-wielding warrior with a shield on his back. | Faces visually backwards. |
Figurine_Zeke | Figurine |
A baseless figurine of a cloaked character wielding a sword. | |
Figurine_Zomblor | Figurine |
A baseless figurine of a zombified riot-officer with knives for hands, wearing a skirt. | |
Metal Ball | Figurine |
A metallic marble. | This object's internal name includes a space character and not an underline. |
PlayerPawn | Figurine |
A small game piece representing a player. |
Go Pieces¶
Name | Type | Description | Notes |
---|---|---|---|
go_game_piece_black | GoPiece |
A black Go stone. | Spawned from a black Go bowl. |
go_game_piece_white | GoPiece |
A white Go stone. | Spawned from a white Go bowl. |
go_game_bowl_black | GoPiece |
A bowl that any number of Black Go Stones can be taken from and dropped back into. | |
go_game_bowl_white | GoPiece |
A bowl that any number of White Go Stones can be taken from and dropped back into. |
Graphics¶
Name | Description | Notes |
---|---|---|
3DText | The text that the Text Tool spawns. |
Piecepack¶
Name | Type | Description | Notes |
---|---|---|---|
PiecePack_Arms | Piecepack |
A wooden coin with a blue fleur-de-lis on the underside. | |
PiecePack_Crowns | Piecepack |
A wooden coin with a green crown on the underside. | |
PiecePack_Moons | Piecepack |
A wooden coin with a black moon on the underside. | |
PiecePack_Suns | Piecepack |
A wooden coin with a red sun on the underside. |
RPG Figurines¶
Name | Type | Description | Notes |
---|---|---|---|
rpg_BARGHEST | rpgFigurine |
An animated figurine of a mythical barghest. | |
rpg_BASILISK | rpgFigurine |
An animated figurine of a mythical basilisk (a.k.a. cockatrice). | |
rpg_BEAR | rpgFigurine |
An animated figurine of a bear. | |
rpg_BLACK_DRAGON | rpgFigurine |
An animated figurine of an eastern dragon. | |
rpg_CENTAUR | rpgFigurine |
An animated figurine of an armoured centaur. | |
rpg_CERBERUS | rpgFigurine |
An animated figurine of an infernal 3-headed dog. | |
rpg_CHIMERA | rpgFigurine |
An animated figurine of a mythical chimera. | |
rpg_CRASC | rpgFigurine |
An animated figurine of a one-eyed manta-like creature. | |
rpg_CYCLOP | rpgFigurine |
An animated figurine of a club-wielding cyclops. | |
rpg_DARKNESS_WARLORD | rpgFigurine |
An animated figurine of an armoured, morningstar-wielding orc. | |
rpg_DRAGONIDE | rpgFigurine |
An animated figurine of an armored humanoid lizard. | |
rpg_EVIL_WATCHER | rpgFigurine |
An animated figurine of a cycloptic scaled head with eye-stalks and bat-wings. | |
rpg_GHOUL | rpgFigurine |
An animated figurine of an undead humanoid | |
rpg_GIANT_VIPER | rpgFigurine |
An animated figurine of a large snake. | |
rpg_GOBLIN | rpgFigurine |
An animated figurine of a lightly-armored goblin with two knives. | |
rpg_GOLEM | rpgFigurine |
An animated figurine of a large earthen golem. | |
rpg_GRIFFON | rpgFigurine |
An animated figurine of a mythical griffon. | |
rpg_HYDRA | rpgFigurine |
An animated figurine of a large 3-headed lizard. | |
rpg_KNIGHT | rpgFigurine |
An animated figurine of a knight in full-plate armor wielding a sword and shield. | |
rpg_KOBOLD | rpgFigurine |
An animated figurine of a small helmeted humanoid. | |
rpg_LIZARD_WARRIOR | rpgFigurine |
An animated figurine of a sword-wielding lizard-like humanoid | |
rpg_MAGE | rpgFigurine |
An animated figurine of a staff-wielding mage. | |
rpg_MANTICORA | rpgFigurine |
An animated figurine of a mythical manticore. | This type is spelled with an A. |
rpg_MUMMY | rpgFigurine |
An animated figurine of a living mummy. | |
rpg_OGRE | rpgFigurine |
An animated figurine of a large boiled humanoid. | |
rpg_ORC | rpgFigurine |
An animated figurine of an axe-wielding orc. | |
rpg_RANGER | rpgFigurine |
An animated figurine of a bow-wielding ranger. | |
rpg_RAT | rpgFigurine |
An animated figurine of a giant rat. | |
rpg_SKELETON_KNIGHT | rpgFigurine |
An animated figurine of an armored living skeleton. | |
rpg_TEMPLATE | rpgFigurine |
The base of an RPG figurine. | It has the same animatable triggers as any other RPG Figurine, but no associated animations. |
rpg_THIEF | rpgFigurine |
An animated figurine of a cowled knife-wielding thief. | |
rpg_TREE_ENT | rpgFigurine |
An animated figurine of a large tree creature. | |
rpg_TROLL | rpgFigurine |
An animated figurine of a large green humanoid. | |
rpg_VAMPIRE | rpgFigurine |
An animated figurine of a large wingless bat. | |
rpg_WARRIOR | rpgFigurine |
An animated figurine of a stout, bearded, axe-wielding warrior in scale mail. | |
rpg_WEREWOLF | rpgFigurine |
An animated figurine of a mythical werewolf. | |
rpg_WOLF | rpgFigurine |
An animated figurine of a mythical wolf. | |
rpg_WYVERN | rpgFigurine |
An animated figurine of a mythical wyvern. |
Tileset Pieces¶
Name | Type | Description | Notes |
---|---|---|---|
Tileset_Barrel | Tileset |
A small barrel for use in RPG Tilesets. | |
Tileset_Chair | Tileset |
A small chair for use in RPG Tilesets. | |
Tileset_Chest | Tileset |
A small chest for use in RPG Tilesets. | |
Tileset_Corner | Tileset |
A floor tile with two walls for use in RPG Tilesets. | |
Tileset_Floor | Tileset |
A floor tile for use in RPG Tilesets. | |
Tileset_Rock | Tileset |
A small rock for use in RPG Tilesets. | |
Tileset_Table | Tileset |
A small table for use in RPG Tilesets. | |
Tileset_Tree | Tileset |
A small tree for use in RPG Tilesets. | |
Tileset_Wall | Tileset |
A floor tile with a wall for use in RPG Tilesets. |
Other¶
Name | Type | Description | Notes |
---|---|---|---|
backgammon_piece_brown | Backgammon Piece |
A brown Backgammon piece. | |
backgammon_piece_white | Backgammon Piece |
A white Backgammon piece. | |
Bag | Bag |
A pouch that objects can be stored in and taken from. | |
Bowl | Generic |
A wooden bowl that objects can be dropped in. | The bowl does not have an inventory, objects merely rest within it visually. |
Calculator | Calculator |
An interactive calculator. | Faces visually backwards. |
Counter | Counter |
An interactive digital counter. | |
Digital_Clock | Clock |
An interactive digital clock. | |
Infinite_Bag | Infinite |
A pouch that any number of copies of a single object can be taken from and dropped back into. | An object must be put into the bag to become the source object. |
Notecard | Notecard |
An editable notecard. | |
Quarter | Coin |
An american quarter minted in 1942. | Spawns tails-up, facing to the right. |
reversi_chip | Generic |
A dual-colored Reversi chip. | Spawns white-side up. |
Tablet | Tablet |
A tablet that displays a webpage. |
Zones¶
Name | Type | Description |
---|---|---|
FogOfWar | Fog |
A Fog of War Zone. |
FogOfWarTrigger | FogOfWar |
A Hidden Zone. |
HandTrigger | Hand |
A Hand Zone. |
LayoutZone | Layout |
A Layout Zone. |
RandomizeTrigger | Randomize |
A Randomize Zone. |
ScriptingTrigger | Scripting |
A Scripting Zone. |
Spawnable Names¶
When using spawnObject()
, the type
parameter can be any of the above object types, or any of the below names, which spawns an object of a certain type, and with certain properties different from default.
Alternate Name | Object | Differences |
---|---|---|
Arms Dice | Die_Piecepack |
MaterialIndex of 0 . |
Backgammon Board | backgammon_board |
Snaps to table level immediately upon spawn. |
Barrel | Tileset_Barrel |
(none) |
Bear | rpg_BEAR |
(none) |
Bishop Cast Iron | Chess_Bishop |
MaterialIndex of 1 . |
Bishop Chrome | Chess_Bishop |
MaterialIndex of 0 . |
Bishop Dark Wood | Chess_Bishop |
MaterialIndex of 3 . |
Bishop Light Wood | Chess_Bishop |
MaterialIndex of 2 . |
Black Ball | Chinese_Checkers_Piece |
MaterialIndex of 6 . |
Black Checker | Checker_black |
(none) |
Black Pawn | PlayerPawn |
MaterialIndex of 8 . |
Blue 10 | Chip_10 |
(none) |
Blue Ball | Chinese_Checkers_Piece |
MaterialIndex of 4 . |
Blue Pawn | PlayerPawn |
MaterialIndex of 5 . |
Blue Rectangle | BlockRectangle |
(none) |
Brown Backgammon | backgammon_piece_brown |
(none) |
CardBot | Figurine_Card_Bot |
(none) |
CardBots Head Deck | Deck_CardBot_Head |
(none) |
CardBots Main Deck | Deck_CardBot_Main |
(none) |
Chair | Tileset_Chair |
(none) |
Checkers Board | Checker_Board |
Snaps to table level immediately upon spawn. |
Chess Board | Chess_Board |
Snaps to table level immediately upon spawn. |
Chest | Tileset_Chest |
(none) |
Chimera | rpg_CHIMERA |
(none) |
Chinese Checkers Board | Chinese_Checkers_Board |
Snaps to table level immediately upon spawn. |
Corner | Tileset_Corner |
(none) |
Crowns Dice | Die_Piecepack |
MaterialIndex of 1 . |
Custom Board | Custom_Board |
Snaps to table level immediately upon spawn. |
Custom Deck | DeckCustom |
(none) |
Custom Figurine | Figurine_Custom |
(none) |
Custom Model | Custom_Model |
(none) |
Cyclops | rpg_CYCLOP |
(none) |
D10 | Die_10 |
MaterialIndex of 0 . |
D10 Chrome | Die_10 |
MaterialIndex of 1 , AltSound of true . |
D12 | Die_12 |
MaterialIndex of 0 . |
D12 Chrome | Die_12 |
MaterialIndex of 1 , AltSound of true . |
D20 | Die_20 |
MaterialIndex of 0 . |
D20 Chrome | Die_20 |
MaterialIndex of 1 , AltSound of true . |
D4 | Die_4 |
MaterialIndex of 0 . |
D4 Chrome | Die_4 |
MaterialIndex of 1 , AltSound of true . |
D6 | Die_6 |
MaterialIndex of 0 . |
D6 Black | Die_6_Rounded |
MaterialIndex of 0 . |
D6 Blue | Die_6_Rounded |
MaterialIndex of 3 . |
D6 Chrome | Die_6 |
MaterialIndex of 1 , AltSound of true . |
D6 Green | Die_6_Rounded |
MaterialIndex of 2 . |
D6 Red | Die_6_Rounded |
MaterialIndex of 1 . |
D8 | Die_8 |
MaterialIndex of 0 . |
D8 Chrome | Die_8 |
MaterialIndex of 1 , AltSound of true . |
Digital Clock | Digital_Clock |
(none) |
Dragonide | rpg_DRAGONIDE |
(none) |
Evil Watcher | rpg_EVIL_WATCHER |
(none) |
Floor | Tileset_Floor |
(none) |
Ghoul | rpg_GHOUL |
(none) |
Giant Rat | rpg_RAT |
(none) |
Giant Viper | rpg_GIANT_VIPER |
(none) |
Go Board | Go_Board |
Snaps to table level immediately upon spawn. |
GO Bowl Black | go_game_bowl_black |
(none) |
GO Bowl White | go_game_bowl_white |
(none) |
GO Piece Black | go_game_piece_black |
(none) |
GO Piece White | go_game_piece_white |
(none) |
Goblin | rpg_GOBLIN |
(none) |
Gold 1000 | Chip_1000 |
(none) |
Golem | rpg_GOLEM |
(none) |
Green 50 | Chip_50 |
(none) |
Green Ball | Chinese_Checkers_Piece |
MaterialIndex of 3 . |
Green Pawn | PlayerPawn |
MaterialIndex of 4 . |
Green Triangle | BlockTriangle |
(none) |
Griffon | rpg_GRIFFON |
(none) |
Hydra | rpg_HYDRA |
(none) |
Joker | Card |
CardID of 52 . |
Kimi Kat | Figurine_Kimi_Kat |
(none) |
King Cast Iron | Chess_King |
MaterialIndex of 1 . |
King Chrome | Chess_King |
MaterialIndex of 0 . |
King Dark Wood | Chess_King |
MaterialIndex of 3 . |
King Light Wood | Chess_King |
MaterialIndex of 2 . |
Knight Cast Iron | Chess_Knight |
MaterialIndex of 1 . |
Knight Chrome | Chess_Knight |
MaterialIndex of 0 . |
Knight Dark Wood | Chess_Knight |
MaterialIndex of 3 . |
Knight Light Wood | Chess_Knight |
MaterialIndex of 2 . |
Knight of Knil | Figurine_Knil |
(none) |
Kobold | rpg_KOBOLD |
(none) |
Lizard Warrior | rpg_LIZARD_WARRIOR |
(none) |
Loot Bag | Bag |
(none) |
Manticora | rpg_MANTICORA |
(none) |
Mara | Figurine_Mara |
(none) |
Moons Dice | Die_Piecepack |
MaterialIndex of 2 . |
Mummy | rpg_MUMMY |
(none) |
Ogre | rpg_OGRE |
(none) |
Orange Pawn | PlayerPawn |
MaterialIndex of 2 . |
Orc | rpg_ORC |
(none) |
Pachisi Board | Pachisi_board |
Snaps to table level immediately upon spawn. |
Pawn Cast Iron | Chess_Pawn |
MaterialIndex of 1 . |
Pawn Chrome | Chess_Pawn |
MaterialIndex of 0 . |
Pawn Dark Wood | Chess_Pawn |
MaterialIndex of 3 . |
Pawn Light Wood | Chess_Pawn |
MaterialIndex of 2 . |
Pink Ball | Chinese_Checkers_Piece |
MaterialIndex of 5 . |
Pink Pawn | PlayerPawn |
MaterialIndex of 7 . |
Purple Pawn | PlayerPawn |
MaterialIndex of 6 . |
Quarter | Quarter |
(none) |
Queen Cast Iron | Chess_Queen |
MaterialIndex of 1 . |
Queen Chrome | Chess_Queen |
MaterialIndex of 0 . |
Queen Dark Wood | Chess_Queen |
MaterialIndex of 3 . |
Queen Light Wood | Chess_Queen |
MaterialIndex of 2 . |
Random Card | Card |
Random CardID between 0 and 51 (inclusive). |
Random Domino | Domino |
Random MeshIndex between 0 and 27 (inclusive). |
Random Mahjong | Mahjong_Tile |
Random MeshIndex between 0 and 35 (inclusive). |
Red 100 | Chip_100 |
(none) |
Red Ball | Chinese_Checkers_Piece |
MaterialIndex of 1 . |
Red Checker | Checker_red |
(none) |
Red Pawn | PlayerPawn |
MaterialIndex of 1 . |
Red Square | BlockSquare |
(none) |
Reversi Board | reversi_board |
Snaps to table level immediately upon spawn. |
Reversi Chip | reversi_chip |
(none) |
Rock | Tileset_Rock |
(none) |
Rook Cast Iron | Chess_Rook |
MaterialIndex of 1 . |
Rook Chrome | Chess_Rook |
MaterialIndex of 0 . |
Rook Dark Wood | Chess_Rook |
MaterialIndex of 3 . |
Rook Light Wood | Chess_Rook |
MaterialIndex of 2 . |
Silver 500 | Chip_500 |
(none) |
Sir Loin | Figurine_Sir_Loin |
(none) |
Skeleton Knight | rpg_SKELETON_KNIGHT |
(none) |
Standard Deck | Deck |
(none) |
Suns Dice | Die_Piecepack |
MaterialIndex of 3 . |
Table | Tileset_Table |
(none) |
Tree | Tileset_Tree |
(none) |
Tree Ent | rpg_TREE_ENT |
(none) |
Troll | rpg_TROLL |
(none) |
Vampire | rpg_VAMPIRE |
(none) |
Wall | Tileset_Wall |
(none) |
Werewolf | rpg_WEREWOLF |
(none) |
White Backgammon | backgammon_piece_white |
(none) |
White Ball | Chinese_Checkers_Piece |
MaterialIndex of 0 . |
White Checker | Checker_white |
(none) |
White Pawn | PlayerPawn |
MaterialIndex of 0 . |
Wolf | rpg_WOLF |
(none) |
Wyvern | rpg_WYVERN |
(none) |
Yellow Ball | Chinese_Checkers_Piece |
MaterialIndex of 2 . |
Yellow Pawn | PlayerPawn |
MaterialIndex of 3 . |
Zeke Kodoku | Figurine_Zeke |
(none) |
Zomblor | Figurine_Zomblor |
(none) |