Built-in
This page has information on each type of non-custom object, including the internal names used in the object's save data, which can be used in the json.Name, data.Name, and type fields of spawnObjectJSON(), spawnObjectData(), and spawnObject() respectively.
For Custom Objects, see Custom Game Objects.
Object Types¶
Each item listed below is treated as a unique object type. (ie. A red checker tinted black will not stack on top of a regular black checker.)
Blocks¶
| Name | Type | Description | Notes |
|---|---|---|---|
| BlockRectangle | Block |
A blue rectangular prism. | |
| BlockSquare | Block |
A red cube. | |
| BlockTriangle | Block |
A green triangular prism. |
Boards¶
All boards spawn locked by default.
| Name | Type | Description | Notes |
|---|---|---|---|
| backgammon_board | Board |
The fold-open board of Backgammon. | Includes snap-points along each triangle, totalling 120. |
| CardBot_Board | Board |
The main board and 4 player boards of CardBots, Build & Destroy. | Includes snap-points on each card and deck location, totally 79. |
| Checker_Board | Board |
The 8x8 board of Checkers. | Includes snap-points on each grid square, totalling 64. |
| Chess_Board | Board |
The 8x8 board of Chess. | Includes snap-points on each grid square, totalling 64. |
| Chinese_Checkers_Board | Board |
The 6-pointed board of Sternhalma, or Chinese Checkers. | Includes snap-points on each indent, totalling 121. |
| Go_Board | Board |
The 9-starred board of Go. | Includes snap-points on each line intersection, totalling 361. |
| Pachisi_board | Board |
A 6-player Pachisi board. | Includes snap-points on each indent, totall 133. |
| reversi_board | Board |
The 8x8 board of Reversi. | Includes snap-points on each grid square, totalling 64. |
Cards¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Card | Card |
A blank card, standard playing card, or Cardbots card. | |
| Deck | Deck |
A deck of the 52 standard playing cards. | Shuffles immediately when spawned. |
| Deck_CardBot_Head | Deck |
A deck of the 10 head cards for CardBots, Build & Destroy. | Shuffles immediately when spawned. |
| Deck_CardBot_Main | Deck |
A deck of the 152 main cards for CardBots, Build & Destroy. | Shuffles immediately when spawned. |
Checkers¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Checker_black | Checker |
A black checker with a crown emblem on the top side. | |
| Checker_red | Checker |
A red checker with a crown emblem on the top side. | |
| Checker_white | Checker |
A white checker with a crown emblem on the top side. | |
| Chinese_Checkers_Piece | Checker |
A marble for use in Sternhalma, or Chinese Checkers. |
Chess Pieces¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Chess_Bishop | Chess |
A chrome Chess bishop. | Faces visually to the left. |
| Chess_King | Chess |
A chrome Chess king. | |
| Chess_Knight | Chess |
A chrome Chess knight. | Faces visually backward (a common chess practice). |
| Chess_Pawn | Chess |
A chrome Chess pawn. | |
| Chess_Queen | Chess |
A chrome Chess queen. | |
| Chess_Rook | Chess |
A chrome Chess rook. |
Chips¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Chip_10 | Chip |
A blue casino chip worth $10 | Faces visually to the left. |
| Chip_50 | Chip |
A green casino chip worth $50 | Faces visually to the left. |
| Chip_100 | Chip |
A red casino chip worth $100 | Faces visually to the left. |
| Chip_500 | Chip |
A silver casino chip worth $500 | Faces visually to the left. |
| Chip_1000 | Chip |
A gold casino chip worth $1000 | Faces visually to the left. |
Dice¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Die_4 | Dice |
A 4-sided die. | |
| Die_6 | Dice |
A 6-sided die with dots. | |
| Die_6_Rounded | Dice |
A 6-sided die with dots and rounded corners. | |
| Die_8 | Dice |
An 8-sided die. | |
| Die_10 | Dice |
A 10-sided die. | |
| Die_12 | Dice |
A 12-sided die. | |
| Die_20 | Dice |
A 20-sided die. | |
| Die_Piecepack | Dice |
A wooden 6-sided die. |
Dominos¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Domino | Domino |
A blank domino. | |
| Mahjong_Coin | Domino |
A coin used in Mahjong. | |
| Mahjong_Stick | Domino |
A stick used in Mahjong. | |
| Mahjong_Tile | Domino |
A tile used in Mahjong. |
Figurines¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Figurine_Card_Bot | Figurine |
A rectangle-based figurine of a CardBot from CardBots, Build & Destroy. | Faces visually to the side. |
| Figurine_Kimi_Kat | Figurine |
A rectangle-based figurine of two sitting cats. | |
| Figurine_Knil | Figurine |
A baseless figurine of a sword-wielding knight in full-plate armor. | |
| Figurine_Mara | Figurine |
A baseless figurine of a bearded man in slacks. | |
| Figurine_Sir_Loin | Figurine |
A rectangle-based figurine of a sword-wielding warrior with a shield on his back. | Faces visually backwards. |
| Figurine_Zeke | Figurine |
A baseless figurine of a cloaked character wielding a sword. | |
| Figurine_Zomblor | Figurine |
A baseless figurine of a zombified riot-officer with knives for hands, wearing a skirt. | |
| Metal Ball | Figurine |
A metallic marble. | This object's internal name includes a space character and not an underline. |
| PlayerPawn | Figurine |
A small game piece representing a player. |
Go Pieces¶
| Name | Type | Description | Notes |
|---|---|---|---|
| go_game_piece_black | GoPiece |
A black Go stone. | Spawned from a black Go bowl. |
| go_game_piece_white | GoPiece |
A white Go stone. | Spawned from a white Go bowl. |
| go_game_bowl_black | GoPiece |
A bowl that any number of Black Go Stones can be taken from and dropped back into. | |
| go_game_bowl_white | GoPiece |
A bowl that any number of White Go Stones can be taken from and dropped back into. |
Graphics¶
| Name | Description | Notes |
|---|---|---|
| 3DText | The text that the Text Tool spawns. |
Piecepack¶
| Name | Type | Description | Notes |
|---|---|---|---|
| PiecePack_Arms | Piecepack |
A wooden coin with a blue fleur-de-lis on the underside. | |
| PiecePack_Crowns | Piecepack |
A wooden coin with a green crown on the underside. | |
| PiecePack_Moons | Piecepack |
A wooden coin with a black moon on the underside. | |
| PiecePack_Suns | Piecepack |
A wooden coin with a red sun on the underside. |
RPG Figurines¶
| Name | Type | Description | Notes |
|---|---|---|---|
| rpg_BARGHEST | rpgFigurine |
An animated figurine of a mythical barghest. | |
| rpg_BASILISK | rpgFigurine |
An animated figurine of a mythical basilisk (a.k.a. cockatrice). | |
| rpg_BEAR | rpgFigurine |
An animated figurine of a bear. | |
| rpg_BLACK_DRAGON | rpgFigurine |
An animated figurine of an eastern dragon. | |
| rpg_CENTAUR | rpgFigurine |
An animated figurine of an armoured centaur. | |
| rpg_CERBERUS | rpgFigurine |
An animated figurine of an infernal 3-headed dog. | |
| rpg_CHIMERA | rpgFigurine |
An animated figurine of a mythical chimera. | |
| rpg_CRASC | rpgFigurine |
An animated figurine of a one-eyed manta-like creature. | |
| rpg_CYCLOP | rpgFigurine |
An animated figurine of a club-wielding cyclops. | |
| rpg_DARKNESS_WARLORD | rpgFigurine |
An animated figurine of an armoured, morningstar-wielding orc. | |
| rpg_DRAGONIDE | rpgFigurine |
An animated figurine of an armored humanoid lizard. | |
| rpg_EVIL_WATCHER | rpgFigurine |
An animated figurine of a cycloptic scaled head with eye-stalks and bat-wings. | |
| rpg_GHOUL | rpgFigurine |
An animated figurine of an undead humanoid | |
| rpg_GIANT_VIPER | rpgFigurine |
An animated figurine of a large snake. | |
| rpg_GOBLIN | rpgFigurine |
An animated figurine of a lightly-armored goblin with two knives. | |
| rpg_GOLEM | rpgFigurine |
An animated figurine of a large earthen golem. | |
| rpg_GRIFFON | rpgFigurine |
An animated figurine of a mythical griffon. | |
| rpg_HYDRA | rpgFigurine |
An animated figurine of a large 3-headed lizard. | |
| rpg_KNIGHT | rpgFigurine |
An animated figurine of a knight in full-plate armor wielding a sword and shield. | |
| rpg_KOBOLD | rpgFigurine |
An animated figurine of a small helmeted humanoid. | |
| rpg_LIZARD_WARRIOR | rpgFigurine |
An animated figurine of a sword-wielding lizard-like humanoid | |
| rpg_MAGE | rpgFigurine |
An animated figurine of a staff-wielding mage. | |
| rpg_MANTICORA | rpgFigurine |
An animated figurine of a mythical manticore. | This type is spelled with an A. |
| rpg_MUMMY | rpgFigurine |
An animated figurine of a living mummy. | |
| rpg_OGRE | rpgFigurine |
An animated figurine of a large boiled humanoid. | |
| rpg_ORC | rpgFigurine |
An animated figurine of an axe-wielding orc. | |
| rpg_RANGER | rpgFigurine |
An animated figurine of a bow-wielding ranger. | |
| rpg_RAT | rpgFigurine |
An animated figurine of a giant rat. | |
| rpg_SKELETON_KNIGHT | rpgFigurine |
An animated figurine of an armored living skeleton. | |
| rpg_TEMPLATE | rpgFigurine |
The base of an RPG figurine. | It has the same animatable triggers as any other RPG Figurine, but no associated animations. |
| rpg_THIEF | rpgFigurine |
An animated figurine of a cowled knife-wielding thief. | |
| rpg_TREE_ENT | rpgFigurine |
An animated figurine of a large tree creature. | |
| rpg_TROLL | rpgFigurine |
An animated figurine of a large green humanoid. | |
| rpg_VAMPIRE | rpgFigurine |
An animated figurine of a large wingless bat. | |
| rpg_WARRIOR | rpgFigurine |
An animated figurine of a stout, bearded, axe-wielding warrior in scale mail. | |
| rpg_WEREWOLF | rpgFigurine |
An animated figurine of a mythical werewolf. | |
| rpg_WOLF | rpgFigurine |
An animated figurine of a mythical wolf. | |
| rpg_WYVERN | rpgFigurine |
An animated figurine of a mythical wyvern. |
Tileset Pieces¶
| Name | Type | Description | Notes |
|---|---|---|---|
| Tileset_Barrel | Tileset |
A small barrel for use in RPG Tilesets. | |
| Tileset_Chair | Tileset |
A small chair for use in RPG Tilesets. | |
| Tileset_Chest | Tileset |
A small chest for use in RPG Tilesets. | |
| Tileset_Corner | Tileset |
A floor tile with two walls for use in RPG Tilesets. | |
| Tileset_Floor | Tileset |
A floor tile for use in RPG Tilesets. | |
| Tileset_Rock | Tileset |
A small rock for use in RPG Tilesets. | |
| Tileset_Table | Tileset |
A small table for use in RPG Tilesets. | |
| Tileset_Tree | Tileset |
A small tree for use in RPG Tilesets. | |
| Tileset_Wall | Tileset |
A floor tile with a wall for use in RPG Tilesets. |
Other¶
| Name | Type | Description | Notes |
|---|---|---|---|
| backgammon_piece_brown | Backgammon Piece |
A brown Backgammon piece. | |
| backgammon_piece_white | Backgammon Piece |
A white Backgammon piece. | |
| Bag | Bag |
A pouch that objects can be stored in and taken from. | |
| Bowl | Generic |
A wooden bowl that objects can be dropped in. | The bowl does not have an inventory, objects merely rest within it visually. |
| Calculator | Calculator |
An interactive calculator. | Faces visually backwards. |
| Counter | Counter |
An interactive digital counter. | |
| Digital_Clock | Clock |
An interactive digital clock. | |
| Infinite_Bag | Infinite |
A pouch that any number of copies of a single object can be taken from and dropped back into. | An object must be put into the bag to become the source object. |
| Notecard | Notecard |
An editable notecard. | |
| Quarter | Coin |
An american quarter minted in 1942. | Spawns tails-up, facing to the right. |
| reversi_chip | Generic |
A dual-colored Reversi chip. | Spawns white-side up. |
| Tablet | Tablet |
A tablet that displays a webpage. |
Zones¶
| Name | Type | Description |
|---|---|---|
| FogOfWar | Fog |
A Fog of War Zone. |
| FogOfWarTrigger | FogOfWar |
A Hidden Zone. |
| HandTrigger | Hand |
A Hand Zone. |
| LayoutZone | Layout |
A Layout Zone. |
| RandomizeTrigger | Randomize |
A Randomize Zone. |
| ScriptingTrigger | Scripting |
A Scripting Zone. |
Spawnable Names¶
When using spawnObject(), the type parameter can be any of the above object types, or any of the below names, which spawns an object of a certain type, and with certain properties different from default.
| Alternate Name | Object | Differences |
|---|---|---|
| Arms Dice | Die_Piecepack |
MaterialIndex of 0. |
| Backgammon Board | backgammon_board |
Snaps to table level immediately upon spawn. |
| Barrel | Tileset_Barrel |
(none) |
| Bear | rpg_BEAR |
(none) |
| Bishop Cast Iron | Chess_Bishop |
MaterialIndex of 1. |
| Bishop Chrome | Chess_Bishop |
MaterialIndex of 0. |
| Bishop Dark Wood | Chess_Bishop |
MaterialIndex of 3. |
| Bishop Light Wood | Chess_Bishop |
MaterialIndex of 2. |
| Black Ball | Chinese_Checkers_Piece |
MaterialIndex of 6. |
| Black Checker | Checker_black |
(none) |
| Black Pawn | PlayerPawn |
MaterialIndex of 8. |
| Blue 10 | Chip_10 |
(none) |
| Blue Ball | Chinese_Checkers_Piece |
MaterialIndex of 4. |
| Blue Pawn | PlayerPawn |
MaterialIndex of 5. |
| Blue Rectangle | BlockRectangle |
(none) |
| Brown Backgammon | backgammon_piece_brown |
(none) |
| CardBot | Figurine_Card_Bot |
(none) |
| CardBots Head Deck | Deck_CardBot_Head |
(none) |
| CardBots Main Deck | Deck_CardBot_Main |
(none) |
| Chair | Tileset_Chair |
(none) |
| Checkers Board | Checker_Board |
Snaps to table level immediately upon spawn. |
| Chess Board | Chess_Board |
Snaps to table level immediately upon spawn. |
| Chest | Tileset_Chest |
(none) |
| Chimera | rpg_CHIMERA |
(none) |
| Chinese Checkers Board | Chinese_Checkers_Board |
Snaps to table level immediately upon spawn. |
| Corner | Tileset_Corner |
(none) |
| Crowns Dice | Die_Piecepack |
MaterialIndex of 1. |
| Custom Board | Custom_Board |
Snaps to table level immediately upon spawn. |
| Custom Deck | DeckCustom |
(none) |
| Custom Figurine | Figurine_Custom |
(none) |
| Custom Model | Custom_Model |
(none) |
| Cyclops | rpg_CYCLOP |
(none) |
| D10 | Die_10 |
MaterialIndex of 0. |
| D10 Chrome | Die_10 |
MaterialIndex of 1, AltSound of true. |
| D12 | Die_12 |
MaterialIndex of 0. |
| D12 Chrome | Die_12 |
MaterialIndex of 1, AltSound of true. |
| D20 | Die_20 |
MaterialIndex of 0. |
| D20 Chrome | Die_20 |
MaterialIndex of 1, AltSound of true. |
| D4 | Die_4 |
MaterialIndex of 0. |
| D4 Chrome | Die_4 |
MaterialIndex of 1, AltSound of true. |
| D6 | Die_6 |
MaterialIndex of 0. |
| D6 Black | Die_6_Rounded |
MaterialIndex of 0. |
| D6 Blue | Die_6_Rounded |
MaterialIndex of 3. |
| D6 Chrome | Die_6 |
MaterialIndex of 1, AltSound of true. |
| D6 Green | Die_6_Rounded |
MaterialIndex of 2. |
| D6 Red | Die_6_Rounded |
MaterialIndex of 1. |
| D8 | Die_8 |
MaterialIndex of 0. |
| D8 Chrome | Die_8 |
MaterialIndex of 1, AltSound of true. |
| Digital Clock | Digital_Clock |
(none) |
| Dragonide | rpg_DRAGONIDE |
(none) |
| Evil Watcher | rpg_EVIL_WATCHER |
(none) |
| Floor | Tileset_Floor |
(none) |
| Ghoul | rpg_GHOUL |
(none) |
| Giant Rat | rpg_RAT |
(none) |
| Giant Viper | rpg_GIANT_VIPER |
(none) |
| Go Board | Go_Board |
Snaps to table level immediately upon spawn. |
| GO Bowl Black | go_game_bowl_black |
(none) |
| GO Bowl White | go_game_bowl_white |
(none) |
| GO Piece Black | go_game_piece_black |
(none) |
| GO Piece White | go_game_piece_white |
(none) |
| Goblin | rpg_GOBLIN |
(none) |
| Gold 1000 | Chip_1000 |
(none) |
| Golem | rpg_GOLEM |
(none) |
| Green 50 | Chip_50 |
(none) |
| Green Ball | Chinese_Checkers_Piece |
MaterialIndex of 3. |
| Green Pawn | PlayerPawn |
MaterialIndex of 4. |
| Green Triangle | BlockTriangle |
(none) |
| Griffon | rpg_GRIFFON |
(none) |
| Hydra | rpg_HYDRA |
(none) |
| Joker | Card |
CardID of 52. |
| Kimi Kat | Figurine_Kimi_Kat |
(none) |
| King Cast Iron | Chess_King |
MaterialIndex of 1. |
| King Chrome | Chess_King |
MaterialIndex of 0. |
| King Dark Wood | Chess_King |
MaterialIndex of 3. |
| King Light Wood | Chess_King |
MaterialIndex of 2. |
| Knight Cast Iron | Chess_Knight |
MaterialIndex of 1. |
| Knight Chrome | Chess_Knight |
MaterialIndex of 0. |
| Knight Dark Wood | Chess_Knight |
MaterialIndex of 3. |
| Knight Light Wood | Chess_Knight |
MaterialIndex of 2. |
| Knight of Knil | Figurine_Knil |
(none) |
| Kobold | rpg_KOBOLD |
(none) |
| Lizard Warrior | rpg_LIZARD_WARRIOR |
(none) |
| Loot Bag | Bag |
(none) |
| Manticora | rpg_MANTICORA |
(none) |
| Mara | Figurine_Mara |
(none) |
| Moons Dice | Die_Piecepack |
MaterialIndex of 2. |
| Mummy | rpg_MUMMY |
(none) |
| Ogre | rpg_OGRE |
(none) |
| Orange Pawn | PlayerPawn |
MaterialIndex of 2. |
| Orc | rpg_ORC |
(none) |
| Pachisi Board | Pachisi_board |
Snaps to table level immediately upon spawn. |
| Pawn Cast Iron | Chess_Pawn |
MaterialIndex of 1. |
| Pawn Chrome | Chess_Pawn |
MaterialIndex of 0. |
| Pawn Dark Wood | Chess_Pawn |
MaterialIndex of 3. |
| Pawn Light Wood | Chess_Pawn |
MaterialIndex of 2. |
| Pink Ball | Chinese_Checkers_Piece |
MaterialIndex of 5. |
| Pink Pawn | PlayerPawn |
MaterialIndex of 7. |
| Purple Pawn | PlayerPawn |
MaterialIndex of 6. |
| Quarter | Quarter |
(none) |
| Queen Cast Iron | Chess_Queen |
MaterialIndex of 1. |
| Queen Chrome | Chess_Queen |
MaterialIndex of 0. |
| Queen Dark Wood | Chess_Queen |
MaterialIndex of 3. |
| Queen Light Wood | Chess_Queen |
MaterialIndex of 2. |
| Random Card | Card |
Random CardID between 0 and 51 (inclusive). |
| Random Domino | Domino |
Random MeshIndex between 0 and 27 (inclusive). |
| Random Mahjong | Mahjong_Tile |
Random MeshIndex between 0 and 35 (inclusive). |
| Red 100 | Chip_100 |
(none) |
| Red Ball | Chinese_Checkers_Piece |
MaterialIndex of 1. |
| Red Checker | Checker_red |
(none) |
| Red Pawn | PlayerPawn |
MaterialIndex of 1. |
| Red Square | BlockSquare |
(none) |
| Reversi Board | reversi_board |
Snaps to table level immediately upon spawn. |
| Reversi Chip | reversi_chip |
(none) |
| Rock | Tileset_Rock |
(none) |
| Rook Cast Iron | Chess_Rook |
MaterialIndex of 1. |
| Rook Chrome | Chess_Rook |
MaterialIndex of 0. |
| Rook Dark Wood | Chess_Rook |
MaterialIndex of 3. |
| Rook Light Wood | Chess_Rook |
MaterialIndex of 2. |
| Silver 500 | Chip_500 |
(none) |
| Sir Loin | Figurine_Sir_Loin |
(none) |
| Skeleton Knight | rpg_SKELETON_KNIGHT |
(none) |
| Standard Deck | Deck |
(none) |
| Suns Dice | Die_Piecepack |
MaterialIndex of 3. |
| Table | Tileset_Table |
(none) |
| Tree | Tileset_Tree |
(none) |
| Tree Ent | rpg_TREE_ENT |
(none) |
| Troll | rpg_TROLL |
(none) |
| Vampire | rpg_VAMPIRE |
(none) |
| Wall | Tileset_Wall |
(none) |
| Werewolf | rpg_WEREWOLF |
(none) |
| White Backgammon | backgammon_piece_white |
(none) |
| White Ball | Chinese_Checkers_Piece |
MaterialIndex of 0. |
| White Checker | Checker_white |
(none) |
| White Pawn | PlayerPawn |
MaterialIndex of 0. |
| Wolf | rpg_WOLF |
(none) |
| Wyvern | rpg_WYVERN |
(none) |
| Yellow Ball | Chinese_Checkers_Piece |
MaterialIndex of 2. |
| Yellow Pawn | PlayerPawn |
MaterialIndex of 3. |
| Zeke Kodoku | Figurine_Zeke |
(none) |
| Zomblor | Figurine_Zomblor |
(none) |