Material
The Material of a Renderer component is the primary method of controlling that object's appearance.
Member Variables
| Name |
Type |
Description |
Return |
| game_object |
GameObject |
The GameObject the Material is attached to. |
|
| shader |
|
The name of the Shader used by the Material. |
|
Functions
| Name |
Return |
Description |
get(get(...) name) |
|
Obtains the value of a given Variable on a Material. |
getVars()getVars() |
|
Returns a table mapping Var names () to their type, which is also represented as a . |
set(set(...) name, value) |
|
Sets the Var of the specified name to the provided value. |