Lighting
Lighting, a static global class, is the in-game light of the map. It allows you to modify the lighting of the instance in the same way that the in-game lighting menu does. You call these functions like this: Lighting.apply()
.
For more information on lighting in Unity, refer to the Unity documentation.
Example
Make the lighting bright red.
Lighting.light_intensity = 2
Lighting.setLightColor({r = 1, g = 0.6, b = 0.6})
Lighting.apply()