Player Instance¶
Player instances can be retrieved from the Player Manager and are also frequently passed to callbacks.
Member Variables¶
Variable | Type | Description |
---|---|---|
admin | If the player is promoted or the host of the game. Read only. | |
blindfolded | If the player is blindfolded. | |
color | The player's Player Color. Read only. | |
host | If the player is the host. Read only. | |
lift_height | The lift height for the player. This is how far an object is raised when held in a player's hand. Value is ranged 0 to 1. | |
promoted | If the current player is promoted. | |
seated | If a player is currently seated at this color. Read only. | |
steam_id | The Steam ID of the player. This is unique to each player's Steam account. Read only. | |
steam_name | The Steam name of the player. Read only. | |
team | The team of the player. Options: "None", "Clubs", "Diamonds", "Hearts", "Spades", "Jokers" . |
Function Summary¶
Function Name | Return | Description | |
---|---|---|---|
attachCameraToObject( parameters) | Makes a Player's camera follow an Object. | ||
broadcast( message, message_color) | Print message on Player's screen and their game chat log. | ||
changeColor( player_color) | Changes player to this Player Color. | ||
clearSelectedObjects()clearSelectedObjects() |
Clears a player's current selection. | ||
copy( objects) | Makes the Player take the Copy action with the specified Objects. | ||
getHandCount()getHandCount() |
Number of hand zones owned by this color. | ||
getHandObjects( hand_index) | Objects that are in this hand zone. | ||
getHandTransform( hand_index) | Returns a Table of data on this hand zone. | ||
getHoldingObjects()getHoldingObjects() |
Objects a Player is holding in their hand. | ||
getHoverObject()getHoverObject() |
Object that the Player's pointer is hovering over. | ||
getPointerPosition()getPointerPosition() |
Player's pointer coordinates. | ||
getPointerRotation()getPointerRotation() |
Player's pointer rotation on Y axis. | ||
getSelectedObjects()getSelectedObjects() |
Objects that the Player has selected with an area selection. | ||
kick()kick() |
Kicks Player out of the room. | ||
lookAt( parameters) | Moves a Player's camera, forcing 3'rd person camera mode. | ||
mute()mute() |
Mutes or unmutes Player, preventing/allowing voice chat. | ||
paste( position) | Makes the Player take the Paste action at the specified position | ||
pingTable(pingTable(...)position) |
Emulates the player using the ping tool at the given position (tapping Tab). | ||
print( message, message_color) | Prints a message into the Player's game chat. | ||
promote()promote() |
Promotes/demotes a Player. Promoted players have access to most host privileges. | ||
setCameraMode( camera_mode) | Sets the player's camera mode. Camera modes available: "ThirdPerson", "FirstPerson", "TopDown". | ||
setHandTransform( parameters, hand_index) | Sets transform elements of a hand zone. | ||
setUITheme( theme) | Sets the UI theme for the player. | ||
showInfoDialog( info) | Displays info string to player in the message box dialog. |
||
showConfirmDialog( info, callback) | Displays info string to player in the message box dialog, and executes callback if they click OK . |
||
showInputDialog( description, default_text, callback) | Shows the text input dialog to the player, and executes callback if they click OK . |
||
showMemoDialog( description, default_text, callback) | Shows the memo input dialog (large text input) to the player, and executes callback if they click OK . |
||
showOptionsDialog( description, options, default_value, callback) | Shows the dropdown options dialog to the player, and executes callback if they click OK . |
||
showColorDialog( default_color, callback) | Shows the color picker dialog to the player with optional default_color , and executes callback if they click OK . |
Function Details¶
attachCameraToObject(...)¶
Makes a Player's camera follow an Object.
attachCameraToObject(parameters)
self.attachCameraToObject({object=self})
broadcast(...)¶
Print message on Player's screen and their game chat log.
broadcast(message, message_color)
changeColor(...)¶
Changes player to this Player Color (seat).
changeColor(player_color)
- player_color: The Player Color seat to move the Player to.
Player["White"].changeColor("Red")
copy(...)¶
Makes the Player take the Copy action with the specified Objects.
Player.Green.copy({the_dice, the_deck})
getHandObjects(...)¶
Returns a Table of Objects that are in this hand zone.
getHandObjects(hand_index)
Indexing
Hand indexes start at 1 and are numbered in the order of their creation. Each Player color has its own indexes.
getHandTransform(...)¶
Returns a Table of data on this hand zone.
getHandTransform(hand_index)
Return Data Table
Indexing
Hand indexes start at 1 and are numbered in the order of their creation. Each Player color has its own indexes.
lookAt(...)¶
Moves a Player's camera, forcing 3'rd person camera mode.
lookAt(parameters)
- parameters: A Table of controlling parameters to point the player camera.
- parameters.position: Position to center the camera on.
- parameters.pitch: Pitch angle of the camera. 0 to 90.
- Optional, defaults to 0.
- parameters.yaw: Yaw angle of the camera. 0 to 360.
- Optional, defaults to 0.
- parameters.distance: Distance the camera is from the position Vector.
- Optional, defaults to 40.
-- Assuming someone is in the White seat
Player["White"].lookAt({
position = {x=0,y=0,z=0},
pitch = 25,
yaw = 180,
distance = 20,
})
paste(...)¶
Makes the Player take the Paste action at the specified position.
Player.Green.paste({0, 1, 0})
print(...)¶
Prints a message into the Player's game chat.
print(message, message_color)
setCameraMode(...)¶
Sets the player's camera mode. Camera modes available: "ThirdPerson", "FirstPerson", "TopDown".
Player["White"].setCameraMode("FirstPerson")
setHandTransform(...)¶
Sets transform elements of a hand zone.
setHandTransform(parameters, hand_index)
Indexing
Hand indexes start at 1 and are numbered in the order of their creation. Each Player color has its own indexes.
-- Example of moving/rotating/scaling hand zone
params = {
position = {x=0, y=5, z=0},
rotation = {x=0, y=45, z=0},
scale = {x=2, y=2, z=2},
}
Player["White"].setHandTransform(params, 2)
setUITheme(...)¶
Sets the UI theme for the player.
Theme Format
You can view the expected theme format by in-game going to Menu -> Configuration -> Interface -> Theme. Select a theme then press "Import/Export".
Example
Set the White player's default button background to pink.
Player.white.setUITheme("button_normal #FFC0C0")
showInfoDialog(...)¶
Shows the info dialog to the player.
Example
Player.white.showInfoDialog("Only active players may floop!")
showConfirmDialog(...)¶
Shows the confirm dialog to the player and executes the callback if they click OK.
showConfirmDialog(info, callback)
Example
chosen_player.showConfirmDialog("Really roll the dice?",
function (player_color)
dice.roll()
log(player_color .. " rolled the dice.")
end
)
showInputDialog(...)¶
Shows the text input dialog to the player and executes the callback if they click OK.
showInputDialog(description, default_text, callback)
Example
chosen_player.showInputDialog("Set Name",
function (text, player_color)
chosen_object.setName(text)
end
)
showMemoDialog(...)¶
Shows the memo input dialog (large text input) to the player and executes the callback if they click OK.
showMemoDialog(description, default_text, callback)
Example
chosen_player.showMemoDialog("Set Description",
function (text, player_color)
chosen_object.setDescription(text)
end
)
showOptionsDialog(...)¶
Shows the options dropdown dialog to the player and executes the callback if they click OK.
showOptionsDialog(description, options, default_value, callback)
- description: Description of what the player is choosing.
- options: Table of string options.
- default_value: Optional default value, an integer index into the options table. Note you may alternatively use the option string itself.
- callback: Callback to execute if they click OK. Will be called as
callback(selected_text, selected_index, player_color)
Example
chosen_player.showOptionsDialog("Choose Value", {"1", "2", "3", "4", "5", "6"}, dice.getValue(),
function (text, index, player_color)
dice.setValue(index)
end
)
showColorDialog(...)¶
Shows the color picker dialog to the player and executes the callback if they click OK.
showColorDialog(default_color, callback)
Example
chosen_player.showColorDialog(dice.getColorTint(),
function (color, player_color)
dice.setColorTint(color)
end
)