Timer
Deprecated
Use Wait.frames(...) instead.
Timer
is a static global class which provides methods for executing other functions after a delay and/or repeatedly. Each Timer is tracked by a unique "identifier" string.
Warning
The "identifiers" are shared between Global and all Object scripts, so each Timer must have a unique name.
Function Summary¶
Function Name | Description | Return | |
---|---|---|---|
create( parameters) | Creates a Timer. It will auto-delete once its repetitions have been completed. | ||
destroy( identifier) | Destroys a Timer. |
Function Details¶
create(...)¶
Creates a Timer. It will auto-delete once its repetitions have been completed.
create(parameters)
- parameters: A Table containing the information used to start the Timer.
- identifier: Timer's name, used to destroy it. Must be unique within all other scripts.
- function_name: Name of function to trigger when time is reached.
- function_owner: Where the function from function_name exists.
- Optional, defaults to the calling Object.
- parameters: Table containing any data that will be passed to the function.
- Optional, will not be used by default.
- delay: Length of time in seconds before the function is triggered.
- Optional, defaults to 0.
- 0 results in a delay of 1 frame before the triggered function activates.
- repetitions: Number of times the countdown repeats.
- Optional, defaults to 1.
- Use 0 for infinite repetitions.
function onLoad()
dataTable = {welcome="Hello World!"}
Timer.create({
identifier = "A Unique Name",
function_name = "fiveAfterOne",
parameters = dataTable,
delay = 1,
repetitions = 5,
})
end
function fiveAfterOne(params)
print(params.welcome)
end
Tip
If your timer is on an Object, a good way to establish a unique identifier for it is to use the item's GUID!
destroy(...)¶
Destroys a Timer. A timer, if it completes its number of repetitions, will automatically destroy itself.